When Should Humans Override Chess Engines?

And other questions for ICCF GM Jon Edwards, 32nd World Correspondence Chess Champion

One of the speakers at the 2026 Saint Louis Chess Conference is ICCF GM Dr. Jon Edwards, the 32nd World Correspondence Chess Champion. While his October 24th presentation, titled “The American Chess Archive Use Cases,” is about a project he is involved with as the Vice President of Chess Journalists of America, he is an expert on more than old chess magazines. 

In 2026, his peer-reviewed article Chess: Toward a Methodological Solution of Chess was published in the journal of the International Computer Games Association. It implies that humans should sometimes override chess engines. One key definition from his article: “A methodological solution to chess refers to a state in which tools and techniques allow a human player to play at a near-perfect level, consistently avoiding suboptimal moves.”

 

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Edwards
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Jon Edwards. (Photo courtesy of the subject)

 

On October 16, over Zoom, Dr. Alexey Root and her son William Root interviewed the 2023 US Chess Grandmaster of the Year to find out more. 


  1. Chess Life Online editor JJ Lang brought to our attention that Andy Woodward defeated Fabiano Caruana in a game where White played 41. f5, a move the engine did not have as one of its top choices. But once Woodward played the move, the engine gradually came around to liking it. How often does this scenario happen in correspondence chess when evaluating candidate moves? Are players who can intuit good moves quickly (and then check them with computers) advantaged in correspondence chess?

Edwards stated that Woodward’s move was suboptimal. But he emphasized that his opinion on what moves to play in correspondence games is not applicable to over-the-board chess. 

In the correspondence game Edwards – Lobanov, 2017, after 11. ... Nc6, the engine doesn’t immediately realize that Black is losing. Yet White’s checkmating attack is devastating. 

As discussed in a previous article by Edwards, 12. Bd3 was initially overlooked. “Humans and machines had missed the power of the move because, at first glance and at low depth, Black appears to win a piece after 12. Bd3 Qb6 13. Na4 Qa5+ 14. c3 Nxd4 15. Bxd4 b5, but it is only there that the position becomes clear after 16. Bxh7!!” 

Playing months after Edwards won with 12. Bd3, former World Chess Champion GM Viswanathan Anand did not find 12. Bd3 over-the-board. “My great hero had missed this,” said Edwards in our Zoom call. Instead, Anand played 12.Qd2 in his 2018 draw with GM Vladislav Artemiev. To be fair to Anand, it took a brute force machine 35 days to find 12. Bd3. Edwards said, “The neural nets would find 12. Bd3 a little more quickly, but not instantly.”

  1. After your skepticism about computer engine evaluations in the 1990s, you left correspondence chess for a decade. Yet after coming back in the 2010s, you became one of the top players and then World Correspondence Chess Champion. How did you change your approach to allow computers to add value while still clearly adding more human value with your insights than did your opponents? 

When Edwards returned to correspondence chess, he subjected his own repertoire to the same scrutiny with which he analyzed his opponents’ repertoires. For example, he gave up his beloved Hedgehog opening. Over Zoom, Edwards said, “I realized I needed to retool. My repertoire was suboptimal. A Hedgehog is suboptimal, apparently.” 

At first, Edwards adopted former World Chess Champion GM Magnus Carlsen’s repertoire. But sometimes Carlsen stopped playing an opening after seven games or so. Now Edwards uses a Chinese Neural Net Database, which provides relative evaluations of every opening move and variation.  

Edwards looks at his opponents’ games. ALL of their games. He figures out what books they study. For example, to defeat Carlos Cruzado Duenas, he guessed that Cruzado Duenas had read GM Vasilios Kotronias’ book The Sicilian Sveshnikov (Grandmaster Repertoire 18, Quality Chess, 2014). The Edwards – Cruzado Duenas game is lightly annotated here. Edwards wrote that Kotronias only “gives only 21. 0-0, which leads to a queen and opposite-colored bishop endgame. ... Instead, I played a novelty with 21. Rb5, which leads instead to a winning rook and opposite-colored bishop endgame.”

For more on Edwards’ rise to the top, see John Hartmann’s interview with Edwards, published shortly after the latter became World Correspondence Chess Champion.

  1. The methodological approach to playing correspondence chess correctly is not trivial or we would see minimal Elo differences between beginning correspondence players and champions. Have you or other correspondence chess players been effective at training people in this approach? What prerequisites should the trainee have? What is the training process like?

Eric Moskow is Edwards’ only trainee. Moskow went from a 1900-strength correspondence player to an ICCF rating of almost 2400 in under two years. Edwards set him up with the right databases and keeps them up to date. He informs Moskow of engine developments. As for prerequisites, Moskow understood how to build a repertoire and was an over-the-board US Chess master (and original life master) before he started training with Edwards. 

To maximize the human advantage, Edwards advises keeping pieces on the board. He wrote, “the remaining main human hope may be to exploit small advantages with long-term maneuvering within fixed structures.” 

In our Zoom call, he commented, “ChessBase is not an easy program to master.” He instructed Moskow on ChessBase usage. Recently, Edwards offered his ChessBase expertise to Marshall Chess Club members rated 1600 or higher.

 

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Roots and Edward
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Alexey Root and her son, William, interviewing Jon Edwards on Zoom.

 

  1. What lessons from your change in approach to chess engine use do you think are applicable to other fields attempting to use computers to help with decisions? Famously, Stanislav Petrov overrode a faulty computer system which told him to launch a retaliation nuclear strike in the 1980s. Unfortunately, he was demoted for overriding the computer, even though he was right and the computer was wrong. How do you think other sectors can incentivize humans to think critically about overriding computers?

Edwards said that neural nets are not going to destroy humanity, but they are making changes in every field. For example, AI is fast at examining medical records. However, he added, “If I am going to be operated on, I want a human involved.”

  1. Part of your role as a correspondence chess player is deciding which tools to use for each position. Your article states that you don’t use Stockfish, despite it likely being the strongest chess computer. Does Stockfish struggle with applying a methodological solution to chess on its own? To what extent does a skilled human taking the methodological approach have an edge over Stockfish at equal hardware and correspondence time controls?

At different points in a game, Edwards uses different tools. If a structure or an endgame is paramount, he searches ChessBase. Games in ICCF database, if filtered for games played by those rated 2400 and higher, are outstanding for research and preparation. Edwards said, “If I can conclude that my prospective opponent is a Stockfish user, then I am thrilled.” Stockfish didn’t fare well in the 120 test positions, compared with other engines.

  1. Your article discusses correspondence chess being a harbinger and a canary for technological progress. You also mention that in the 1980s engines were irrelevant in top level correspondence chess due to their inaccuracies. Are reports of LLMs hallucinating nuclear material on Chinese ships illustrating a similarity to 1980s chess engine blunders in correspondence chess, or is there another time period of correspondence chess you feel is more analogous to the current state of affairs of computer intelligence in the military? 

The traditional model is for the commander-in-chief to weigh pros and cons, not for the military to make the decisions. Nowadays, the military turns decisions over to the neural net. And the neural net is not always right! The example given in the question is sufficient, and shows that we need humans.

  1. Besides chess players embracing piece-dropping chess family games (such as Shogi and bughouse), which never reduce to computer-solvable endgames, do you have other suggestions on minor rules tweaks that could keep correspondence chess exciting? 

Edwards does not like mimicking Armageddon chess with time bidding, nor does he like games with material odds. And he doesn’t like the tiebreakers being proposed currently, such as the side ahead in material at the time of a draw gets extra tiebreaking points. Edwards said, “I don’t like mucking around with the game itself.”

 

About Jon Edwards

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Feb 2018 CL cover

Some of Edwards’ chess accomplishments are listed below:

Correspondence Chess Olympiad, Bronze Medal, 2023

32nd World Correspondence Chess Champion, 2022

ICCF rating = 2552

Correspondence Chess Grandmaster, 2022

8th North American Invitational Correspondence Chess Championship, 1999, 1st place

10th United States Correspondence Championship, 1997, 1st place

Four-time winner of the APCT (American Postal Chess Tournaments) Championship

APCT Game of the Year Award, 1996, 1997

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